Categories: 3D, 3ds Max, Maxscript, Maya, Renderman, RSL
September 5th, 2008
Here's a quick tip on how to initialize a struct in maxscript, when an instance of the struct is created: ( -- This is just a sample of a struct that will be initialized -- when an instance of it will be created. -- For this demo, we'll populat… more »
August 31st, 2008
This tip describes how to create multiple masks with Renderman. This technique comes to expand the simple RGBA as masks technique.
The problem with masks is usually anti-aliasing. If you use an object channel, it can only have a discreet value for each… more »
August 25th, 2008
In a recent job, I needed to create a dynamic user interface in Maya. I don't really like MEL, so I decided to go with Python. This was the first time I really used Python for anything.
One of the reasons I don't like MEL, is it kind of forces you to us… more »